Designing an Online Course with Brandon Strathmann – Part 2

Brandon Strathmann

Read Designing an Online Course with Brandon Strathmann – Part 1

I am a visual and linguistic storyteller who uses the communicative powers of the drawn character along with physical acting to engage my students. These are the personal touches that keep my students engaged in the learning process. The only way I could replace my lectures and demonstrations of original artistic lessons was by making videos of my teaching, so I prepared transcripts for the dozens of visual demonstrations that accompanied this class, where I provide all of the visual examples and instructions for the course’s many lessons. Without the content I put into these video transcripts, I would not have been able to write the in-depth weekly modules I needed to envision how the class would run online.

You design a very different course for students online than you do for a traditional class, one that has a great deal more in common with writing a book. It’s not a how-to-manual, but rather an autobiographical novel that tells in writing the things that would be difficult to convey without the written word.

The end result is a very different sort of classroom experience for my students and myself which required the development of it’s own teaching philosophy. Writing out the plans for these lessons I found that I could use exactly the right words to communicate the necessary concepts to I wished to teach my students. Creating these classes is a real test of how well you know your material; everything has to be planned in advance. I would have missed out on the opportunity for personal growth if I had immediately produced instructional videos for this class without making my write-ups.

Writing this course out in advance of teaching it required that I generate many thought provoking questions to provide for students I would never meet in person. In person critiques generate a fair amount of interesting comments and challenges to the artwork that is being presented by students in response to their assignments. But they do not come up with questions as insightful and instructional as the ones that an experienced artist, like myself provides. There is no way I could have each student in a traditional classroom answer the number of complicated questions I am able to pose to them as participants in this class. There is more time for students to give feedback on one another’s artwork in an online format, something I think will be very artistically enriching for everyone.

The saddest part about teaching online for me is losing the interaction between students and myself. I suppose some of this can be made up during on-campus office hours. There is a spontaneity that occurs in the chaos, urgency and danger improving the creative process that is missing for my online students since I’m not controlling the time they get to spend on the drawing exercises. You lose the benefits of the energy you feed off of a class when you lecture, but you gain absolute control of the classroom experience.

I found generating the all-encompassing content for this class to be very demanding, since it was an entirely new experience for me. I recommend that you give this learning process the time it needs so that you can reflect upon it as you go through the steps. I was lucky to have been able to plan for this class a year before I have to teach it. Online classes are designed to be accessible by a wide variety of learners through student-centered learning and require multiple examples of clearly described instruction. A huge advantage is that students have the opportunity to pause the content for breaks and have the chance to review the content at their own speed.

Making this class was a very time consuming process, due to my experimenting in intellectual territory I was unfamiliar with. That being said it was neat to test my ability to create a course that removed myself as a physical entity from the teaching process. I regret not accumulating more imagery resources early on during this process, as this would have made it easier for me to role-play and visualize how the class would go, rather than muscling through the content in a multitude of written attempts. But, I made a richer and heavily researched class as a result having to write it out, minus all visuals. So the struggle of writing taught me new methods of learning strategies and uncovering new ideas and working processes.

Collaboration is essential to succeeding at this difficult task, there is still a fair amount of work left to-be-done on this class before it is ready to be automated. I am grateful that I have help from the Learning Technologies Department to bring this class to life. Our student body is ever-changing and online classes provide them with new ways to learn with hi-tech tools.

Note: Image orignally published on aquariumofthepacific.org

Designing an Online Course with Brandon Strathmann – Part 1

Brandon Strathmann

Note: Below you’ll find Brandon Strathmann’s description of his experience working with eLIS to develop his first online class.

First let me commend all of you who contribute to this blog for the excellent variety and quality of content posted on it. It’s a great reflection of the dynamic and growing world of online teaching. I’m glad to have been introduced to such a useful resource.

I’d like to share my positive experience building an online class with all of you. I’m an Associate Professor of Animation and Motion Media Art at LUCAD (Lesley University College of Art and Design) who learned about the opportunity to design an online class at a Faculty Development Day event last Fall of 2012. I spent the past few months building an all-new “Advanced Character Design” class. It is designed to provide artists the chance to improve their skills of perception and rendering of caricatured humans and animals. I delve into the psychology of how humans are manipulated by the things they see. Artists learn to play around with the physical traits that viewers make conscious and unconscious judgments of when they look at a character. They end the class with a portfolio of the art they have done.

I entered this online academic realm with some practical computer and programming skills, hoping to expand the sort of content I could offer to students. I have seen technology innovate and improve the field of animation and video games during my own career, and learned that it’s always good to be one of the earlier practitioners of a trade to adopt advancing technology. Technology isn’t so much of an inevitability as it is an opportunity.

The training process for this class took two stages, that eased me into the unique methodology required in designing an online class. Part one was an online group class where participants learned how to modify existing classes to work in an internet-connected environment. This stage was challenging for me since I was designing a new class that had to be an advanced part two to an existing class that also needed to exist as a stand-alone graduate class. I was introduced to the various online tools to instill knowledge and skills in my students through four weeks of challenges and exercises done independently and in groups. The class ends with a complex final project testing the skill accumulation along with the creativity of the student.

The second part of this training was getting to work one-on-one with a Senior Learning Technologies Designer to build the written framework for this class. My course needed a customized format to provide a rich environment for students to learn in online. There was some trial and error in designing this since I was becoming better at understanding how the online teaching tools worked. I had to write a few drafts of my weekly course modules, honing in on how I might best communicate with online students as part of this learning process. It took me a while to learn what tool would be best for addressing various lesson plans but luckily my trainer was very patient and helpful.

I think it helps to be an experienced teacher when you design one of these non-traditional online courses. You need to really understand the specific challenges that your students face based off of your personal mastery of their educational medium. Art courses rely upon a lot of creative energy in a student’s learning environment to keep them interested and passionate about the material. I felt very challenged having to come up with an advanced class in character design as an online class. When I first embarked on this creative journey I felt that this would just be a correspondence course, something where I would provide instructional videos and provide written critiques about the work my students turned in.

Most of what a character designer does is hands-on and experiential in nature, these artistic factors are complicated visual elements that were challenging to translate into a written format. I designed symbolic language that my students could use as a guide to envision and review the topics covered in the lessons. Taking lessons that are primarily hands on and instead building them as systematic, written steps required me to predict how students would experience each portion of the designing process.

Early in the process I saw that I would need to plan out my lessons from the start to the finish for each of these class sessions, and that these lessons would have to planned out in a written form. Writing provided me with powerful tools to summarize my lessons. I’ve learned that I form ideas and describe them differently when I use the written as opposed to the spoken word. I enjoy getting feedback from my pupils and had to envision how students working in my class would react and feel about the lessons they are taking in class. So my pedagogical approach had to be modified to one where I was entirely reliant upon my existing understanding of student behavior in the classroom. This required me to research online content delivery methods and the educational philosophies of many other teachers to see what educational techniques I might use.

Click here for Part 2 of Brandon’s story

Note: Image orignally published on aquariumofthepacific.org

Week of Learning at Summer Tech Institute

The inaugural Lesley University Summer Tech Institute was a week full of energy and new ideas. From June 10th – 14th, the Brattle campus was bustling as twenty-five faculty members from all Lesley schools explored the possibilities of teaching with technology. The week of professional development was planned and facilitated by the department of eLearning and Instructional Support (eLIS) and sponsored by the Office of the Provost and the Center for Teaching, Scholarship, and Learning.

The theme of the Summer Tech Institute was Blended Learning and was possible due to collaboration across the University. Several Lesley faculty members added their expertise to the program, including Sue Cusack on Universal Design for Learning, Susan Patterson on developing a personal learning network with social media, and Michele Forinash, Paul Naso, Susan McFarland, and Susan Patterson on a panel discussion around effective teaching methods for online courses. The entire eLIS design and technology team was embedded throughout the training, providing one-on-on guidance and coaching every step of the way. The Information Technology department gave an overview of classroom technology support. The library staff also conducted workshops on Endnote Web, Mobile (iPad) applications for library resources, and using the library video databases.

You can hear some of the participants thoughts on the event on VoiceThread.

Be on the lookout this fall for information about applying to next year’s Summer Tech Institute!

myLesley Improvements Coming This Fall

Fall_leavesWhen the new school year kicks off on September 4th you’ll not only be reveling in the fantastic smell of shiny new textbooks, fancy pens, and a clean slate. This Fall you’ll also be unwrapping a completely refreshed and upgraded Blackboard interface. As the leaves start to change and the air becomes crisp here are just a few of the exciting additions you can look forward to using with students in both your online and face-to-face classes:

Inline Grading for Assignments
You can now view, comment, and grade student-submitted assignment files without leaving the Grade Assignment page. This is a very exciting tool and we think you’re going to love how much time and extra work it’s going to save you.

Learn more about this new option via written instructions or video.

New Discussion Board Look and Feel
The discussion board now has a completely revamped user interface. Forums and threads are better organized allowing for a more streamlined experience for both instructors and students.

Learn more about this new option via written instructions or video.

A More Intuitive Text/Content Editor
Blackboard now uses a a text editor based on the TinyMCE platform. We bet you’ll recognize it as soon as you sign in and you’ll be formatting your course text, adding images, and laying out tables like a pro in no time.

Learn more about this new option via written instructions or video.

In addition, please review our Professional Development calendar for training opportunities throughout the semester and check out the complete list of new features on our website.

STEM + Art = STEAM

steam

What is STEAM?
Over the last several years there has been a renewed push towards STEM (science, technology, engineering, math) education with the goal of increasing student performance in these areas. In 2009, the Obama Administration launched the Educate to Innovate initiative “to move American students from the middle to the top of the pack in science and math achievement over the next decade” and ensure a strong workforce with 21st century skills. As these initiatives grow, several advocates have started to believe that there’s a key piece missing: art and design.

Why STEAM?
The integration of art and design with science and technology promotes new ways of thinking. Right-brain thinking developed through the arts leads to innovation and creative problem solving. Arts education allows you to see the world differently and according to Stephen Lane, CEO and Co-Founder, Ximedica, design-based thinking enables STEM to succeed. John Maeda, President of RISD, has launched http://stemtosteam.org/ because “Design creates the innovative products and solutions that will propel our economy forward, and artists ask the deep questions about humanity that reveal which way forward actually is.” Artists observe and question the world around them and so do scientists.

Women are especially underrepresented in fast-growing, high-wage STEM fields. They make up only 25 percent of the workforce and study STEM subjects in college at a lower rate than men. The White House wants to increase the number of women and minority women in STEM fields. The integration of art is a way to make STEM subjects more engaging to a wider audience that may have traditionally avoided these areas such as girls and students who don’t learn linearly. Jennifer Burg uses music-making to teach computer science to her Wake Forest University students. Music is the vehicle, but programming and understanding technology is the goal.

How is It Being Done?
The key is integration rather than art, science, and math taught separately. Check out a few of the examples below for inspiration.

[Logo image via StageNotes.net]